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EVE Online : EVE Survivor Guy Week 2
2:15 PM, 21/8/2010
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A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge. Hello and welcome to Eve time code Survivor Guy. I am taking on the wilds of New Eden, once I'm out there I will have to initiate survival and it won't be easy. I don't have any experience of this game and the learning curve for me will come swift and steady. I don't want to over dramatize this but a mistake out here could prove fatal... It is my second week and already I am starting to feel like the uneducated and savage newcomer that I am. Having made frequent enquiries of various matters in the Rookie Channel it has now become apparent that Eve Online is difficult beyond comprehension. Veterans of the game tell me in mechanical terms which way I should progress,cataclysm cdkey such is the benefit of hindsight, while others reply in mystical tones of "the game is how you make it". My second week in New Eden wasn't going to be easy and to survive I needed to be proactive and intelligent in my methods. In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she’s come to know and love. But her last chance at redemption lies in the last place she ever thought to look. Hello and welcome to the first episode of Eve Online Survivor Guy. I am taking on the wilds of New Eden, once I'm out there I will have to initiate survival and it won't be easy. I don't have any experience with this game and the learning curve for me will come swift and steady. I don't want to over dramatize this but a cdkey shop mistake out here could prove fatal. This is Eve Online, a landscape of beautiful exploration, dangerous encounters and a wealth of opportunity. Every day new comers to the game become lost and are forced to survive, I am such a person and I have neither aid nor knowledge to help me progress; I simply have my wits. My mission is simple: I have to survive for the next eight weeks in Eve Online. The playing environment of Eve Online consists of more than 5000 star systems as well as 2500 randomly accessible wormhole systems. It is a rugged and treacherous landscape only tamed by pioneers and the most hardened of gamers. If approached with logical cheap sc2 cdkey apprehension and intelligence- reward can be bestowed. If approached however with confidence and over-ambition- your only prize is death. I need to combine the advice given to me by the community as well as my natural survival instincts to endure my tenure Eve Online. Their respective paths take them through the vast universe of EVE time card, to galactic empires built on faith, hedonism, discipline, and rebellion. Their fates plunge them into the darkest parts of this galaxy, to encounters with denizens of the chaotic and dangerous pirate kingdoms. And all the while, as each draws closer to what they seek, they begin to realize that the only stakes worth playing for are the ones from which they’ve run so far away. Aion : Mid-Deck Steel Rake Instance
9:21 AM, 15/8/2010
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When you start, you can pick between four basic, archetypical classes: the Scout, the Warrior, the Mage, and the Priest. Upon reaching level nine and completing a mandatory quest that will be automatically given to you, each of those classes will have the option to go one of two paths. The class of interest today is the Chanter, a Priest who'd rather get in the thick of things as opposed to watching the combat from afar. There is an enormous gardening tool soaring around somewhere in the skies of Atreia, the Steel Rake. Okay, it's not really a rake in the usual sense; it's actually a pirate ship of swashbuckling shulacks that sail the seven skies. Once aboard the wooden behemoth, you will find an instance divided into three decks, with each one cheap sc2 cdkey practically a full length dungeon in and of itself, making it one of the largest in the game. Before you can board the ship, you must first do its atunement quest. Unlike the dreadfully annoying one for Fire Temple, the Steel Rake quest can easily be soloed. That's not to say it too isn't dreadfully annoying if you're down on your luck. After you accept the quest from Ebs in Beluslan Fortress, which is available at level 40, aion time card you must travel south and track down a wandering Shugo by the name Uikinerk. This slippery little guy travels across Beluslan so he'll take some effort to track down. Chances are you'll see him plenty of times leveling, but once you're 40 and need to find him for the quest, he'll be nowhere to be seen--which seems to be the MMO norm. Obviously, at 20, you received your first stigma, Arrow Deluge, which leaves you with one stigma slot to go for now. The best option for this second slot is--yeah, you guessed it, Sleep Arrow. This stigma is pivotal in both PvE and small scale PvP (if it's Zerg Vs Zerg like fortress battles, chances are it will just get broken). Here's a decent tip: You can actually sleep an enemy without aggroing it, though it will still attack if you're too close when the sleep wears off. In instances this is especially useful, since you can play hero and sleep a patrol Aion cdkey before it comes within range of the group, making for a pretty neat little pause button on their path. At 25 you get access to another essential stigma, yeah, you probably guessed it--again, sc2 cdkey Silence Arrow. This shot is great for interrupting annoying things like heals and Temporarily Armor Clad (another haphazardly named ability). At 30 your third Stigma slot opens its doors for entry (the fourth is at 40, then the fifth at 50; the advanced stigma quest starts at 45), this slot has a bit more freedom, though most rangers - yours truly included - will recommend Bow of Blessing. When stacked with Devotion, this nice little buff can give you some significant burst to blow things up with. As you and your Asmodian wings approach the level 30 milestone, a new quest will pop up in your journal: [Group] The Three Keys. This little gem, once completed, will grant you access to the Fire Temple. This instance, in western Mt.wow time card Musphel near the Sky Temple of Arkanis, is sort of misleadingly named, as it has more in common with a hole in the ground (commonly referred to as cave) than it does with a temple. Although, there are some ruins strewn about the place which would lead one to believe it may at some point in its history been a temple. Now, though, it is home to fiery fire elementals, rocky rock elementals, gargy gargoyles, and one sexy lady by the name of Kromede. Warhammer Online : Users Charged Up to $500 Due to Billing Error
3:59 PM, 12/8/2010
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With so many MMOs currently available, it’s easy for us, as gamers, to shun a title due to a few minor flaws. Being spoiled for choice has made us scathing critics, so it is a rare occasion in a gamers’ career where you find yourself truly immersed in an online world. The first time I experienced this ‘feel-good’ sensation was in October of 2001. Mythic Entertainment released Dark Age of Camelot, which boasted an amazing world enthralling thousands of gamers. With a 25 year old thriving Warhammer franchise fan base, it was expected that developer Mythic Entertainment, which had a Cataclysm cdkey demonstrated ability to develop an excellent MMO, would deliver an experience with Warhammer Online: Age of Reckoning to shake the very foundation of the MMO genre. Warhammer Online Producer Carrie Gouskos outlines a number of changes coming to WAR in version 1.3.5 in her latest producer's letter. In the letter, Carrie describes the new and improved armor dyes that will be part of 1.3.5 and even provides some screenshots plaync time card depicting the dramatic changes. Carrie also mentions that Marauders will be receiving "true dual wield" in 1.3.5 and teases the "100%" RvR Driven" city experience which will also be part of the update. Additional details on update 1.3.5 can be found by perusing the Dev Discussion section of the official Warhammer cdkey forums, where you'll discover that Bright Wizards and Sorcerers will be on the receivng end of some major nerfs, as well as discussion on Weapon DPS contribution in 1.3.5. The benefit for us mortal players not making the trip is the fact we'll be able to submit questions via warhammer time card Twitter to any of the aforementioned bloggers, which may then be answered by the developers in a special blog post to appear on their sites. Be sure to follow the WARHerald Twitter and look for the call for questions sometime after 2PM this Thursday. Mythic Entertainment has confirmed that a billing error is responsible for earlier reports on the official WAR forums that users were being charged multiple times for their subscriptions, with some players reporting that they were charged as much as $500! warhammer online cdkey Mythic has posted an announcement on the WAR Herald assuring players who have experienced this error that the erroneous charges should be reversed within the next 24-36 hours.
Lord of the Rings Online : Siege of Mirkwood Now Live, New Trailer Released!
2:05 PM, 6/8/2010
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Mirkwood brings a number of new features to The Lord of the Rings Online including the conclusion of the Volume II: Mines of Moria epic storyline, an increased level cap to 65, on-demand battles with the new Skirmish feature, a 12-player raid in the fortress of Dol Guldur, and a number of major enhancements to combat and Legendary items. Players and the industry should look at this as another example of Turbine exploring more and more ways we can continue to bring quality entertainment to our customers, and provide Plaync time card choice and diversity of offerings. Mirkwood Digital distribution means neither the end of retail LOTRO releases nor the end of free content updates. We are simply doing something different for Mirkwood to bring significant new content to players just a year after Moria, and in the most appropriate way possible for this particular product, and time. We want to continue to provide serial Cataclysm cdkey entertainment to players through both free and paid content offerings and this will continue to be the backbone of the LOTRO experience. When Lord of the Rings Online launched back in 2007 the thought on mine and just about every other player's mind was "I can't wait to see how this game grows!" Two years later, we've followed the Fellowship through Rivendell and into the Mines of Moria and out the other side into Lothlorien. Now as Frodo and the others head further south, the burden of distraction and subterfuge lies on the hands of the elves of Lothlorien and the other heroes of Middle-earth. In Siege of Mirkwood players will work closely with the elves to draw the eye of Sauron and the Lotro time card wrath of the Ringwraiths to the tower of Dol Goldur and keep it there while the Fellowship slips into the south. This is the point in Turbine's retelling of the classic story where the war starts to heat up. Things are about to get hairy in Middle-earth. The source of this issue is the fact that most of the player population is concentrated at the higher level range due to how long the game has been out, and that newer players are unable Lineage2 cdkey to find groups to tackle the epic storyline content, resulting in them having to skip what Turbine considers a focal point of their game. So what's Turbine's proposed solution? The introduction of an "Inspired by Greatness" mode. The new mode would enable players to dig deep down inside themselves and find inspiration lotro cdkey to accomplish great things. In game terms, players who select this mode will be given a significant boost to morale and power, in and out of combat morale and power regeneration, damage, and healing. World of Warcraft : Hotfix Adds Loot Improvements to Oculus
2:42 PM, 2/8/2010
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To encourage players not to shy away from the many invigorating adventures to be had in The Oculus, we have applied a change to enhance the rewards players are provided when selected for this dungeon via the Random Heroic option in the Dungeon Finder. Once Ley-Guardian Eregos is defeated, one loot bag per character will aion time card be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake. These fine treasures could be yours should wlk cdkey you honor your fellow party members by besting the challenges contained within The Oculus! Keep in mind, however, that these extra loot bags will only be awarded to each party member if Oculus is selected by the Dungeon Finder when players choose the Random Heroic option. World of Warcraft patch 3.3, The Fall of the Lich King, was released this past Tuesday and there was much rejoicing. It's like Christmas came early for the WoW Crowd. Everybody take a moment to thank Santa Blizzard. Pull a Scourge Hulk at the start of the fight and take it down to 15,000 HP. When Svala casts Ritual of wow cdkey the Sword, free your comrade and then place the Scourge Hulk under the sword. When the sword strikes, it should kill the Hulk. If not, there's a damage-over-time effect placed on anyone who is caught in the blast made after the sword connects. If the Hulk dies to that, it still counts towards the achievement. World of Warcraft has proven to stand the test of time in the MMO industry. The game is now five years old and still sits atop the MMO pantheon. Other games have tried to reach Mt. Olympus and failed. Now a new crop of MMOs coming out in 2010 and 2011 are looking to tumble WoW's dominance of the industry. In the latest Patch 3.3 WoW has taken Cataclysm cdkey its end game character advancement to a more casual friendly approach for players. As games get faster and more player friendly, the days of hardcore MMO grinds are soon coming to a close and WoW's Emblem and Dunegon Finder systems are examples of how MMOs might evolve in the future. WoW had been reaching that tedious point in the game where there seemed to be nothing new for an 80 to accomplish. I suppose that's mostly because there was nothing new for a level 80 to do. Patch 3.3 brings the litany of minor changes that come with every patch.wow time card There are minor tweaks to about every aspect of the game. No patch would be complete without gear improvements, most notably tier 10, high-end level players now have something tangible to strife for. EVE Online : "Tyrannis" to Bring Ship Insurance Revamp
10:49 AM, 17/7/2010
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For the unfamiliar, EVE Gate is the renamed New Eden feature, which in turn is a rename of the COSMOS feature. But what is EVE Gate exactly? Well, according to CCP it will be your "gate into EVE." D'uh! EVE Gate will allow players to interact with EVE through any ordinary web browser. The feature has been designed with scalability in mind from the get-go, though initial offerings will be limited to communication and collaboration tools, including access to in-game mail and a calendar. Players will also be able to use EVE Gate to post updates for players, corporations, and alliances. However these supply sources and rates have changed over the years as we added new sources or favourable activities but the insurance values never changed relative to the market cost of your replacement ship. This means you might end up getting more money cataclysm cdkey than is really desired to the extreme of occasionally getting more than the replacement cost of the ship itself making death meaningless and going far beyond the intention of allowing you to pick yourself up again. The crux of the issue is the fact that the mineral values that factor into ship insurance costs are static and have not been modified since the launch of EVE time card, even though the in-game prices shift all the time. CCP Chronotis explains more below: Ship Insurance is our mechanic by which we compensate you for death, essentially. By risking your ship in combat and giving you some compensation to allow you to get back cdkey shop in space and continue fighting whilst ensuring combat and death and the economy that springs from it, is both meaningful and relatively easy to recover from. The core principle is you are compensated some of the ISK cost needed to replace your ship. However that payment was based on static ship values decided at the launch of Eve when we set the value of all minerals on the market. Since those cheap sc2 cdkey days we removed those caps and relied upon the scaled potential supply and demand rates of each mineral source to maintain relative value. Beginning tomorrow, EVE players will able to access the very first public iteration of EVE time code Gate, which will be limited in features. The aim of the test is to essentially stress the hardware in order to find bottlenecks and weaknesses before the system goes live in May. Aion : 8 Amusing Ways to Kill in PvP
2:28 AM, 11/7/2010
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As a PvPvE game, you're going to encounter hostile players in Aion whether you like it or not in the long run. Naturally, as it goes for when that player meets you and cannot speak to you since each faction's text appears garbled to the other, he'll try to communicate to you in the next most effective manner: by hitting you. Of course, you could get angry and leave, that'd be rude to do when someone is trying to talk to you, so odds are that you will strike up a conversation and start hitting him in return. You two may even have a number of friends who are interested in the same topic and may want to join in. After all, aren't group cheap sc2 cdkey discussions much more fun and insightful? Unfortunately, as it goes, people involved in the conversation may get tired of it and collapse to the ground in fatigue before disappearing. It's a shame, but if we spoke with each other forever, we'd never get anywhere. But, regardless, the talk between you and the other player will no doubt have been fun and you may go seeking new players of the opposing faction to talk to as well to see what they have to say. However, you might get tired of striking up the exact same conversation repeatedly. You can, however, avert it by steering it a different route. Players create a character from one of one of two factions, the angelic Elyos - who live on the temperate and blessed half of a shattered world, or the black-winged Asmodians - who brave much harsher climates and have evolved to survive them. While each race might sc2 cdkey hold a stereotypical hero/villain appearance, neither fit these stereotypes. However, that doesn't mean that players won't be seeing plenty of combat between the two sides, and their true enemy, the NPC-controlled Balaur. The biggest thing about this game's hype is the flight. It is said to be the best implementation cataclysm cdkey of fight added to an OGAMESTORE so far. It's not long into the game before you get to experience this but I have spent my gaming time with Aion exploring the early parts of character construction, and just exploring the world. While the story is largely fluff, it does set the stage for Aion cdkey main gameplay mechanic: PvPvE (Player vs. Player vs. Environment). While PvPvE largely focuses on faction-based PvP combat, it still manages to bring in plenty of PvE to add variety, and ensures that all playstyles will get some attention. However, despite its seamless and polished integration of both these systems, Aion time card still remains a conservative game. As an Oceanic player I am very grateful that NC Soft had decided to assign a server to just us Aussies. At release it is just a West Coast server but I am told it will later be adjusted to our time. This makes a bigger difference than some people might realise. For a start, an MMO that has maintenance at times convenient for US wow cdkey players means that Oceanic players lose some of their peak playing time (I am assuming they will adjust maintenance as well). The dream for many of us is that one day we will have local servers to cut down latency troubles but, as conciliation, at least if all of us on the server are Oceanic-based and suffering the same lag, then no-one really has an advantage. Warhammer Online : In Dev: The Future of WAR's Economy
8:29 AM, 4/7/2010
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The biggest impact of the scenario system changes is that there is a higher concentration on scenario quality and consistency. For some of the more popular scenarios, we're extending them across multiple tiers, so players can learn the ropes in the lower tiers and be masters of the scenario by the endgame. Each tier also has unique scenarios, so there's something fresh to experience. In selecting those, we focused on scenarios that were more appropriate given the abilities players would have at those levels. This new scenario allocation also means that at any given time, people will always know what to expect from the scenario systems, the gameplay, and the rewards. This is especially important in Tier 4, where the dependency on Cataclysm cdkey the campaign meant that there could be as few as one scenario open for players. Now there will always be at least six. As for wait time, removing the less used scenarios should help with wait time in a number of ways. With wow time card a consistent and manageable core group of scenarios (in tier 4 especially) that are comprised of some of the most popular scenarios, the pool of players for any given scenario should be larger, which in turn brings less wait time. Additionally, the scenarios that were selected for Tier 4 centered around a plaync time card group of scenarios that have similar ending times and renown gain, so that players would be more likely to embrace the variety. With the addition of Warfront events, weekends will be buzzing with players revisiting old scenarios, which should drive bigger pools in a targeted fashion. We'll be monitoring the metrics of scenarios post 1.3.4 to see how well the new lineup affects wait time amongst a number of other measurable goals. ;) Mythic Entertainment is interested in taking some significant steps in order to sort out Warhammer Online cdkey economy issues, and they are looking for player feedback on how to do just that in this latest In Development post made on the official WAR forums. The main issue of WAR's economy appears to be an imbalance of basic supply and demand: players simply don't have much to do with their gold.To be more specific, the development warhammer time card team is seeking thoughts from the community on how to improve the viability and value of the game's item rewards: So how do we look at ways to change our current economy to balance both supply and demand? To accomplish this we need to look at solutions that will tweak the way items are rewarded. Not just how useful they are to the individual, but also as potential warhammer cdkey trade goods in the economy. We have a good idea on how to do this, but we want to throw the issue out there and get some feedback proactively, before we settle on a design. What we’d like are some thoughts on how to change our world drops, PQ loot, and the like to make them more viable and valuable to the economy which will hopefully balance supply and demand. Examples would be: making items BOE versus BOP, making items useful to multiple classes, etc. Lord of the Rings Online : Mirkwood Pre-launch Offers Extended
4:41 AM, 27/6/2010
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As part of the pre-launch offers former players who renew their LOTRO subscription, or current subscribers who upgrade their subscription to a multi-month plan on or before November 18th, 2009 will receive Siege of Mirkwood free of charge. Also, players who pre-order the LOTRO Adventurer's Pack which consists of a new shared storage slot, and 2 PLAYNC time card additional character slots will receive two exclusive items: the Harbinger's Cloak and the Dusky Nimblefoot goat mount, free. Turbine wants you to try out their my.lotro community site, and as a result, they have announced a new LOTRO time card Lottery to encourage players to get involved! The lottery can be entered by clicking on the lottery widget on the left-hand Cataclysm cdkey column after logging into the site with your community login details. Once you've clicked on the widget you'll be able to enter your characters into any applicable drawings. LOTRO developer Brian "Zombie Columbus" understands that most players will play new content for the loot, explaining, "People play new content for the rewards. Sure, if the content is fun it is more likely to get replayed, but even if we made the hardest, most lineage2 cdkey boring boss fight in the game drop the best loot, a lot of people would still play it. With that in mind, we've tried to design the Skirmish rewards system in as free-form a way as possible, allowing players to play the content they want and receive mostly equivalent rewards. This brings up another point. You are only entering your characters in these drawings -- the items won are in-game items only, and the rewards will vary. The rewards will cheap sc2 cdkey be issued through in-game mail, and their contents may be determined by a number of variables, including the winning character's class, level, race, etc. Lifetime subscribers haven't been left out either! Lifetime subscribers who pre-order the LOTRO cdkey Adventurer's Pack will receive the Siege of Mirkwood digital expansion for free in addition to the aforementioned pair of exclusive items. The lottery is still in beta, and in order to give the system a spin the first drawing will be for a bundle of fireworks and an appropriate amount of silver commensurate with the winning character's level. World of Warcraft : Crimson Hall Unlocked!
8:27 AM, 20/6/2010
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To encourage players not to shy away from the many invigorating adventures to be had in The Oculus, we have applied a change to enhance the rewards players are provided when selected for this dungeon via the Random Heroic option in the Dungeon Finder. Once Ley-Guardian Eregos is defeated, one loot bag per character will be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake. These fine treasures could be yours should cheap sc2 cdkey you honor your fellow party members by besting the challenges contained within The Oculus! Keep in mind, however, that these extra loot bags will only be awarded to each party member if Oculus is selected by the Dungeon Finder when players choose the Random Heroic option. Christmas came early for WoW players with the introduction of Icecrown Citadel's new dungeons.Cataclysm cdkey And after the patch day blues which made many of us expose ourselves to sunlight, we have ourselves some new dungeons. The Crimson Hall contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting wlk cdkey their blood-queen, Lana'thel. And these new dungeons hurt. Stay away from the Heroic versions if your group is still dressed in their Northrend green and blue suits. The ICC 5-mans drop epic gear but the dungeons demand a lot more from the players unlike the Trial of the Champion. Everything hits hard, especially in the Halls of Reflection.wow cdkey And there's no skipping this dungeon line until you've attuned yourself, starting from Dalaran. Good news, everyone! The Plagueworks, the next wing of Icecrown Citadel, is now open! Inside this palace of grotesquerie, the devious Professor Putricide taunts foolhardy raiders to face the Scourge’s most twisted and abominable experiments. If you wow time card succeed, you’ll strengthen your foothold in the Lich King’s domain. If you fail, just hope the professor deems you to be an unsuitable test subject. For more info on the Icecrown Citadel raid, check out our earlier preview. EVE Online : New Details on Planetary Interaction
1:50 PM, 13/6/2010
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Along with the rest of the world, we at CCP have been following the devastating impact of the earthquake of January 12 on the people of Haiti. The situation is as dire as ever for Haiti's brave population, even with the rush of goodwill and aid from many countries, international organizations and countless individuals-including many of you. In 2004 we assisted a collection amongst EVE players to help with the Southeast Asia Tsunami relief efforts and we have figured out a way to use our PLEX system to facilitate such a collection again. Beginning January 29th, 2010 and ending February 15th, 2010, CCP will accept PLEX donations from players and convert them cheap sc2 key to a cash donation for the Red Cross efforts in Haiti. 100% of the proceeds will be given to this important charity as a representative gift from EVE's player community. To participate, contract your PLEX to the "CCP PLEX for Haiti" character, and please make sure the character is in the "C C P" corporation and that the name is spelled correctly to avoid scams. The new expansion will focus on planetary exploration. Tapping into community feedback, CCP Games is looking wow time card to fulfill players' desires to "build something big" by allowing the pod pilots of New Eden to explore and develop all of EVE Online's many planets. Players will be able to build "complex networks and facilities" on said planets, as well as tap them for resources. CCP Hammer kicks things off with a bit of backstory, explaining that CCP has wanted to do Planetary Interaction for some time, and teasing us with the progression of EVE time card from interacting with planets as players will come Tyrannis, down to the boots-on-the-ground experience of DUST 514, and inside stations with the release of Incarna. The goal is for EVE Online to be the "ultimate sci-fi simulator." But as Hammer admits, he is getting a bit ahead of himself. There will not be any planetary combat included with the release of Tyrannis, instead, the expansion will focus entirely on industry and exploration. Planetary combat will be introduced with the release of DUST 514, which through its connection with EVE time code, will allow players to project military force to defend or attack planetary instellations. A little about what Planetary Interaction is; PI is a feature in which industrial minded pilots can now take advantage of the resources on planets which had previously been laying dormant. To do that one simply opens the planet browser, finds a suitable planet via a scanning interface then plunks down various things we have internally been calling PINs (planetary interaction node), links those PINs cataclysm cdkey together and then configures routes for all of the stuff moving between the PINs. PIN is just a working title and we've got our highly trained sci-fi experts on the task of renaming everything so you should expect the name to change by the time they reach Tranquility. Our ultimate goal being to create a nice additional revenue stream for people that's wrapped up in a sexy UI with lots of sci-fi feeling content that eventually ties in seamlessly with DUST 514. Warhammer Online : Dev Diary Explains RvR Weapons
3:39 PM, 19/5/2010
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It wasn't long ago that players were chomping at the bit to get into the beta for Mythic's upcoming Warhammer Online. Keys were being sold illegally for hundreds of dollars, any and all leaks of info were being gobbled up like so many marbles by ravenous hippos, and the media and fans alike were preparing themselves for the game that could potentially dethrone (or at least threaten) the reign of World of Warcraft as the big kid in class. September 18th came and went, the game sold over a million copies, and yet at an investor conference in March 2009 Electronic Arts confirmed the game to have in the ballpark of just 300,000 subscribers. Mega-smash hit to rival Blizzard's behemoth, it was not. From over 50 servers around the launch window, the game now operates with just four. Once the heralded as the coming of an MMO god, Warhammer Online cdkey seems little more than a bit player in the grander theological scheme of the industry. A new dev diary published on the official WAR website featuring Warhammer cdkey item designer Sean Bosshardt gives us a preview of the upcoming scenario rewards system, which includes new RvR weapons. The new scenario rewards will make their debut with the release of version 1.3.4, which is currently on the PTS. With the upcoming 1.3.4 patch, we are implementing something that has been in the works for quite some time. It has been requested continually from the community and those requests have not fallen on deaf ears. The system in question has gone warhammer time card through numerous iterations until finally; we deemed it ready for release. Without further ado, I’d like to introduce RvR weapons (which just so happens to be a sub-set of the much larger and interesting Scenario Reward system)! In 1.3.4 we focused on improvements to the Scenario system including the new Scenario Reward system. The Scenario Reward system is much like the Open RvR system you’re all used wow time card to, utilizing alternate currency accumulated by participating in RvR. This system will be used in parallel to the Open RvR system, yielding different and just-as-exciting rewards as the set pieces. There are two types of the new currency: Emblems and Insignias (which work similar to Medallions and Crests). Accruing emblems is simple: you will be awarded emblems based on your realm’s score at the end of each scenario you participate in. Even a score of zero will yield emblem rewards. Through all tiers of the game, items on the scenario store will cost a number of these emblems. Once you’ve reached rank 40, you will begin accumulating insignias that, in conjunction with emblems, are used to purchase the high-grade PLAYNC time card endgame items. Insignias can be accumulated via a number of methods: completing a scenario, successfully taking a keep, successfully defending a keep, and within the initial city PQ (after Stage 2). We feel that this system is conducive to our goals of creating incentives for all types of RVR, while giving new and improved equipment to reward scenario play. EVE Online : Corrupting The Incorruptable
2:44 PM, 14/4/2010
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The 0.0 or 'null security' area of EVE Online's universe has always been where the game's action has been and where most of the intriguing stories of the game come from. Most of the corporate intrigue and large tactical battles have been set in the game's so-called 'outlaw space' area. In part because of the t20 controversy, CCP announced in March 2008 that a Council of Interstellar Management would be created. Nine players would be elected to the Council and would be flown to CCP headquarters in Iceland and would hold court with CCP developers and be able to voice the concerns and suggestions of the games' player base. Since the creation of the CSM in 2008, they have claimed several vital improvements in EVE time card as their doing. First and for most, being the skill training queue. For the uninitiated, skills in EVE are based on 'setting a skill to train' and then waiting for a timer, as opposed to a certain game with elves and mages aion cdkey where you kill butterflies for hours, grinding your way to a higher skill level. The timer on these skills range from just 30 minutes for some low level ones to 25 days for some higher level ones. Formerly, if you weren't online to change your skills when the previous one ran out, your character would stop skilling. The skill queue, which the CSM claims as a product of its existence, allows players to plan skills to train up to the next 24 hours. Our next expansion for EVE Online which will be our twelfth free expansion to our subscribers is called Dominion and it is coming out this winter and we're pretty excited about it. It is already on our test server Singularity. In Dominion our focus was providing tools and mechanisms for stories to emerge themselves. What that means is? As you are familiar with EVE time code is a sandbox heavy game. Our most cherished feature is the fact that our most interesting story is; our most compelling interactions come from alliances and players interacting with each other. So years ago we built a sovereignty system which allowed you to lay claim to solar systems, constellations, and regions. This system has been used a lot and has been the setting for many exciting battles and adventures in the game, but it was sorely needed an iteration. We knew and our players knew that it could be better, more cerebral, and more tactical. It needed a good polish. So we put our best people on collecting ideas and feedback from our community and our Council of Stellar Management and mixing those with lineage2 cdkey ideas that had been brewing within the company for years. This manifested into a system that we feel is a highly engaging and an interesting system for claiming sovereignty, owning it, maintaining it, developing them and building infrastructure. In Eve Online, different star systems have different security statuses. 'High sec' is the most secure, where the game's NPC police force will respond and destroy any outlaws quickly. In the 'low sec' systems, only stargates and stations in-game are plaync time card protected by weak NPC turret systems, and in the 'null sec' systems, there is nothing between you and that pirate gate camp. Null sec systems are not owned by the game's NPC empires, and instead, player alliances are allowed to claim them through a sovereignty system. Aion : What Will You Be? Class Play Styles
2:56 PM, 8/4/2010
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The latest game from NCSoft to hit the market is the MMO-with-wings, Aion. Set in a world, quite literally, torn asunder, players join one of two factions to participate in an on-going war between an ancient enemy, and each other. While still set in a fantasy world like most MMOs, Aion presents itself with a fairly interesting setting. It also promises high quality gameplay, a lot of polish, and even some intense PvP with a twist. Templars are the best tanks in the game. If you decide to play a Templar then you will be tanking things at some point, there is not much of an option when you are the best there is. A Templar cannot pull off the same damage as the DPS classes, but they can hold their own and so age of conan cdkey should not be left out of a group if there is already a Templar in it. They have the standard tanking abilities for an MMO that uses a threat system: Taunts, a lot of attacks that deal increased threat, and passive abilities that increase threat from damage. My personal favorite sto cdkey tanking/CC ability though is one called Divine Grasp: your target and all enemies within 20 yards of your target are dragged towards you with spirit like ropes. If you play WoW, it is the same as a Death Knights’ Death Grip, except it grabs everyone instead of just one person. When wishing to deal damage they will equip a two handed sword, but the real essence of a Templar involves using a shield. Gotta break for dinner? Don't want to come back and deal with a queue? Set up shop! Up until today, being in shop mode protected you from the idle out timer. This practice has compounded the issue of already crowded servers by causing queue times to shoot up as more and more people catch on and set up shop to avoid idling out.Well this morning Aion time card went down for maintenance, and returned with a newly implemented 30 minute limit on player shops. Now, if only they added some more servers! When the open beta started, I decided to dive head first into the Ranger class, and boy am I glad I did. After having sunk over twenty five levels with both the Assassin and the Gladiator during the previous closed beta events, I must say that I had (and am having)a good time with the Ranger, a rip roarin' good time, even. The class is not without its faults, though. Luckily, most of those faults are only aoc cdkey below level twenty. During this time the Ranger can be a bore and a hassle to play, due to a limited number of abilities. But if you're willing to see it through until the late teens, you'll find yourself quickly filling those britches. Some might say that it's like growing into adulthood; let's just hope you're not a late bloomer. Of course, many games have promised very similar things in recent years, but such promises are difficult ones to achieve, and more than one development studio has been burned because of that. Having already spent a year in release in Korea and China, Aion cdkey has a step up on that, at the very least. However, Eastern MMOs don't always catch on so well in Western markets. World of Warcraft : ToC Dungeon I - The Beasts of Northrend
2:20 PM, 17/3/2010
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There are a number of mods that are currently popular with raid healers. One popular mod is Grid. In a compact area, it shows all members of the raid and their state of being: their health, any debuffs, HOTs, etc. It is very lightweight, so should not cause lag and can be customized with a number of different modules. You click on the name of the person in the grid that you want to heal, debuff, etc. and hit the appropriate key. While initially a bit challenging to configure, this mod is very popular with healers. There are a number of good modifiers for this addon, which make it even more useful. Recommended additions to Grid are: GridIndicatorSideIcons, GridManaBars, GridSideIndicators, GridStatusRaidDebuff and GridStatusPWShield. As a long time player of the Warlock class, I, as well as other Warlocks, have found myself annoyed by the soul shard system. In the early days, the annoyance stemmed from having our bags full of the little pink gems. We players cried out for changes, and changes wlk cdkey were promised. Would we be getting more uses for the shards? What about the ability to stack them? No! Our beloved class was changed in the form of special soul bags that held only soul shards, albeit a larger number of them. "This was it?" we thought. After months to years we got special ammo pouches. Future changes were hinted at, but throughout the different iterations of WoW, we Warlocks and our little pink friends could do nothing but farm to fill our ever-increasing-in-size bags.wow cdkey Eventually we learned that we would be able to farm multiple shards through an improved version of "Drain Soul", but our shards would be restricted to 32 at a time. This is where we stand today. Announcements during Blizzcon are designed to fuel the fires of the masses, and the folks at Blizzard are masters of the art. The throngs went wild over the news that a huge Cataclysm world of warcraft time card would rock the world of Azeroth and with it would come some slick items, two new races and enough quests to keep us all busy for another couple of years. The latest raid dungeon, the Trials of the Crusader, breaks the general rule established by every other dungeon: Access to all the bosses in one lockout period. Pick a raid leader who has experienced the most number of Trial bosses or you could be world of warcraft cdkey stuck going through only the first encounter and have to wait a week for the second encounter, another week for the third, and so on until you have access to the bosses and the feeling that Blizzard is just trying to extend the lifetime of a patch that doesn't even come close to being as epic as Ulduar. With my gripes done, we can cut over to the first encounter, the Beasts of Northrend. Similar wow time card to Mimiron from Ulduar, you'll have to fight several bosses with little time for rest before actually beating the encounter. Wipe at any point and you'll have to do everything all over again. I'm probably most excited about the Worgen class. Playing a werewolf looks like a wild way to spend an afternoon or so. The starting load looks decidedly medieval in its architecture. A bit of old-world Germany is an excellent setting for an ancient, secretive wolfen clan. Gilneas should turn into an intriguing haunt for those a bit disgruntled with the Alliance like King Greymane is. EVE Online : NPC Corporations to be Taxed
12:59 PM, 9/3/2010
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Death comes to us all in New Eden; no matter how safe you think you are; if you choose to leave the protection of a station you risk destruction. Losing your ship leaves only a wreck behind, which contains whatever modules survived the explosion, and unless you have some way of looting the wreck before other players can get to it you'll lose almost everything you brought to the fight. This can be a shock to the system, and a difficult thing for new players to adjust to, especially those coming from MMOs with minor death penalties. How it handles death is what makes EVE stand out from the majority of its peers. In a dev blog entry entitled "I Bring Gifts! (By Gifts, I Mean Taxes, Sorry)" by CCP Soundwave, the developer explains that NPC corporations will be taxed at 11%. This was done Aion cdkey for a number of reasons, one of these reasons being the removal of the aforementioned inherent advantage vs. player corporations that NPC corporations currently enjoy, while the other motive behind the changes is to encourage the players comfortable in these corps to join player corporations. The 0.0 or 'null security' area of EVE time card universe has always been where the game's action has been and where most of the intriguing stories of the game come from. Most of the corporate intrigue and large tactical battles have been set in the game's so-called 'outlaw space' area. In Eve Online, different star systems have different security statuses. 'High sec' is the most secure, where the game's NPC police force will respond and destroy any outlaws quickly. In the 'low sec' systems, only stargates and stations in-game Lineage2 cdkey are protected by weak NPC turret systems, and in the 'null sec' systems, there is nothing between you and that pirate gate camp. Null sec systems are not owned by the game's NPC empires, and instead, player alliances are allowed to claim them through a sovereignty system. It should also be noted that these new taxes will only be applied to mission rewards, bounties, etc, and that they wont be simply pulled out of your pocket. Also, if you are participating in a faction warfare militia, you will not be taxed. Warhammer Online : Game Cancelled
2:31 PM, 8/2/2010
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The team behind Warhammer Online has just released a new animation showing their new Skeleton Archer model in action - and I have to agree that it looks great! Here is a excerpt from the official site: The great thing about the art team's animation work is that the models' movements, (be they human, Orc, Skaven, Undead or anything else) all have a strong character, warhammer time card uniqueness and individuality to them. It's an attention to detail that you usually only find in the very best and most beautiful offline games, not the complex and time consuming world of OGAMESTORE development. This has been a difficult and painful decision but it was taken following a following a full review of the progress of the game, costs to date and future costs of the project.cheap xbox gold As a result both Games Workshop and Climax Development Limited, the computer games developer, have agreed to terminate the development project. I would like to say a personal thanks to all of the people who have followed our development plaync time card over the last few years, your constant support and enthusiasm has meant a great deal to us. Take just one look at the brittle jaw of this Undead bowman, rattling and shaking as he fires, and you see that all the hard work is worth it though. It breathes life into this otherwise very lifeless chap in the same way that Ray Harryhausen's skilful fingers warhammer cdkey did on Jason and the Argonaut's Skeletons 40 years ago. It's cool, it's quirky, it's not fluffy high fantasy and it's got that Monty Python weirdness and dark humour that we are aiming for in abundance. Scouts wear dull weather-stained clothes and a long cloak or overcoat. They carry a hunting knife (primarily for use as a tool) and a hand axe or basic sword for protection. Lord of the Rings Online : Improving Game Mechanics
2:32 PM, 20/1/2010
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With every new book comes many small bug fixes and tweaks and Book 8 is no different of course. The character classes have all had small bug fixes and adjustments, but everyone will be happy to hear that none of it is major. The Devs assure me that all of the changes are bug fixes or tweaks that help the characters or sto cdkey stop potential exploits. So good news there. One game tweak that will be brought in that has me a little unsure of is a limitation of how many instances you can enter in an hour. The limit will be five instances and hour and should only apply to raid instances. Now, the Orcs of Mazog have rekindled the ancient forges to produce arms and armour for their hordes as plaync time card they muster to repel the return of Durin’s Folk and mount an attack upon the Elves of Lothlórien. Only the Ha s of Crafting contain the facilities nece ary to outfit the legions of Moria. With Book 8 also comes the next festival. Turbine has added a couple of things in the festivals this time around. First is the races that can be bet on with tokens. At the location of each race's festival is a Race Master that allows you to use a race token Aion time card to bet on one of the runners to win. The race master will appear approximately 3 minutes before the race begins and the races are every 10 minutes. The one I think is the most fun is the Hobbit race. After you've placed your bet the 4 Hobbits run from table to table eating their way through the race. First one to the finish line wins of course, but you may miss the end like I did as I was laughing so much at this. Gamers have started paying attention more and more to the production of upcoming MMOs and discuss relentlessly on forums about the game's structure, problems and how they see it functioning. As a gaming society, we have earned more and more respect out of the growing collaboration between developers and the public's requests and needs. There are cries though that never get heard, cries which target crafting systems, PvP and PvE game play, computer requirements and many more. LotRO time card has been, in fact, a mark of such comments due to some missing features some players have expressed. Crafting is too boring and banal; combat becomes rather repetitive, not enough PvP and most of all not enough incentive to keep on playing for more than reaching the cap. In a way, we have Lineage2 cdkey to be realistic about what is possible and what forces the use of super computers as was the case with the release of Crysis. The battle we are fighting today is between complexity and computer power, and since it all come down to income, how can a game company produce something original, complex, fresh and most of all reinvented without burning a hole through our pockets? At the height of Durin’s power in Khazad-dûm, the Ha s of Crafting were the home of the greatest dwarf-craftsmen in the history of Durin’s Folk. While not as powerful as the Heart archlord cdkey of Fire, where mithril was refined and forged, it was the most prolific of the dwarf-forges of Khazad-dûm. When Khazad-dûm fe to the onslaught of the Balrog, Orcs swarmed the Ha s, and they were lost forever. World of Warcraft : My Wishes for Cataclysm
3:04 PM, 7/1/2010
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Priests are a versatile class. Other classes tend to have one area of healing excellence; priests can do well in almost any role. Holy specced priests will do best as area-of-effect healers; while Discipline specced priests excel as single target healers. As a general rule, holy priests will be assigned to raid heals and a discipline priest will be healing the tank or off-tank. 'Cataclysm' the third expansion in the World of Warcraft cdkey series, was announced on the first day of the annual Blizzcon event. The expansion brings back one of the mightiest and the maddest of dragons, Deathwing. The theme for this expansion is a cataclysmic event that redefines and reshapes Azeroth as we know it. This expansion will bring us five new levels instead of the ten we saw in both previous expansions. There are some large additions and changes happening to the game that will improve character choice and game play quality. With dual specs now available, some healing priests will go with a dual spec of discipline and holy cheap wow cdkey and will switch depending on the needs of the raid and the demands of the fight. Still, a shadow spec can make farming faster and easier and many priests will pick one healing specialization and take shadow as their second spec. Announcements during Blizzcon are designed to fuel the fires of the masses, and the folks at Blizzard are masters of the art. The throngs went wild over the news that a huge Cataclysm would rock the WOW cdkey and with it would come some slick items, two new races and enough quests to keep us all busy for another couple of years. I'm probably most excited about the Worgen class. Playing a werewolf looks like a wild way to spend an afternoon or so. The starting load looks decidedly medieval in its architecture. wlk cdkey A bit of old-world Germany is an excellent setting for an ancient, secretive wolfen clan. Gilneas should turn into an intriguing haunt for those a bit disgruntled with the Alliance like King Greymane is. Patch 3.2 is live, and with it the wonderful new 5/10/25 man Heroic and Regular Coliseum has opened its doors to the Northrend's adventurers. Most players at the 80 level mark by now have completed or at least attempted the Regular and Heroic five man mode and for the most part probably completed it after a few tries. Blizzard did away with most of the trash as far as instances go and made a unique trio of boss fights. Each of them comes with its own set of interesting quirks that you are unluckily to find in the other instances in game. They have added WOW time card a new feature that anyone who participated in the Argent Tournament is already familiar with and that is the jousting section of phase one and phase two on the first boss. The jousting adds an interesting game play element but unfortunately, as with the Argent Tournament, jousting lacks any type of decent control. Every time I participate in this encounter I can only think to myself "Why can these mounts not control like the mount I ride on a daily basis?" Besides this small complaint, the five man version of this instance flows together nicely. You can easily begin an encounter by simply wow game card speaking to the NPC in the middle of the room and after a brief monologue the doors are open and the encounter has begun. You are able to take breaks in-between bosses and if the going gets tough you are even able to run out of the instance and reset the boss, not that the run back takes anymore time. As a casual player you may find yourself finding a few hiccups where your group will wipe and need to retry, but after learning the basics, the instance becomes an easy 20-minute a day chore. Aion : NCsoft's Jaesung Lee on Going Westward
3:05 PM, 1/12/2009
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The developers show off a number of the physical customization options available to players, and assure us that it'd be pretty hard to run into someone else who looks just like you. A feature that will surely aid and helping players maintain their individuality is the ability to choose pieces of gear for looks and pieces of gear for stats. This way if you're wearing the best gear for your class or level range, you don't necessarily have to look like everyone else who has achieved the same. As for classes, in Aion players will choose between four class archetypes, the scout, the mage, the warrior, and the priest. Familiar archetypes, sure, but all four split off into two classes for a total of 8 classes. Warriors will be able to choose between the offensive Gladiator, or the defensive Templar. The Templar looks like he'll be able to grab the attention of enemies quite well, age of conan cdkey he can literally reach out and yank a whole group of mobs towards him. Gladiators on the other hand, can wield a vast array of weapons in many different configurations. You'll be able to dual wield 2 handed weapons, dual wielded 1 handed weapons, wield polearms, etc. The scout can specialize into two very familiar classes to most people, the ninja-like Assassin, who plays pretty much how you would expect, and the Ranger, who is more of the loner type.The mage archetype offers specializations in the direct-damage cheap Aion cdkey dealing Sorcerer, and the pet-based Spiritmaster. The Spiritmaster will summon elementals to do its bidding, while the Sorcerer just lays it down heavy on whatever is in his or her way. Truthfully, most of the interview discusses Aion's success in the Korean market, as well as the finer details of that market itself, and touches very little on the Western market. In general, it's still an insightful read, with one question standing out in particular to me: There are a lot of users playing MMOs and things like that, but it seems like they're not too aion time card willing to experiment with new titles. It seems user expectations for new games are the same as a game that's been running for many years and has already built up a huge feature set. How do you tackle that problem? According to an internal discussion, we decided that we had quite some competency in the United States game styles. That is why Aion cdkey and all the titles to come are mostly OGAMESTORE, and all of them are being prepared to be launched not only in Korea but also in the United States. As you already heard, we have broken quite some records here in Korea with Aion’s open beta and we're going to the United States market with this record in mind. So,wow time card our expectations are really high. At least in the triple-A OGAMESTORE genre NCsoft expects to compete in the North American market. And finally, we have the Priest. Players will be able to choose between the standard healer AOC cdkey type, the Cleric, and the team support / buff class, the Enchanter.While Aion's class choices don't appear to break the mold, don't be fooled, the classes may sound generic, but the game's combat effects and animations do well to breathe life into some tried-and-true classes. { Last Page } { Page 1 of 14 } { Next Page } |
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