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Warrior armor is much better at protecting the Warrior than most other armors

{ 3:27 AM, 11/10/2008 } { 2 comments } { Link }
On the surface, the Mesmer appears to be an illusionist with magical spells to harass the enemy.Warrior armor is much better at protecting the Warrior than most other armors. But, from a game perspective, this profession is what's known as a ""Denial"" class. It’s armor level is higher than every other profession’s except for Rangers who have equivalent armor. The whole point of the Mesmer isn't to deal damage to the enemy; it's to thwart their plans, wreck their combinations, weaken their warriors, and deny them their spellcasting ability. But Warrior armor is better for the melee situations a Warrior is looking to find because it offers protection against physical damage rather than the elemental damage a Ranger offers. As a result, the Mesmer class (if it's set as your primary profession) is mainly intended as part of a tight team. Physical damage is the type of damage done by weapons and weapons are what tend to get used in close combat. This is not recommended for beginners. Their high average armor level also offers them decent protection against all other sources of damage, too. But, if you're willing to give it a try, we'll list some strategies on the next couple of pages. Unfortunately, in return for that level of protection Warrior armor lacks the bonus energy and regeneration that all other professions have. Below is a list of Mesmer Skills that will be available in the game. A primary Warrior, then, has the lowest energy pool of anyone because they remain at the base 20 energy and 2 arrows of regeneration. Not shown here: Elite Skills, which are extremely powerful skills granted after key quests. They can use foci and staves to increase their energy but it’s really the regeneration that hampers them because once spent their energy returns more slowly than anyone else. You'll have to discover those for yourself. This makes them poor spellcasters as they cannot use the highly costly spells of other professions very often. More Mesmer tactics, and our take on the Profession, is available on the following pages. However, Warriors, at the same time that they are the profession with the least energy, are the profession with the least concern for using energy. Many Warrior skills use a type of recharging found nowhere else but on the Warrior skill list, adrenaline. buy wow gold Adrenal skills recharge based on a number of hits either received or dealt in combat and once that amount of adrenaline has been built up cost no energy to activate. Arcane Conundrum Spells cast by your target will take longer to cast. By using adrenal skills a Warrior sidesteps their lack of energy and can afford to use energy skills they wouldn’t be able to otherwise. Arcane Echo If you cast a spell, Arcane Echo is replaced by that spell for several seconds. That difference in a Warrior’s armor, the high protection but lower energy, is one of the major reason to choose Warrior as either a primary or secondary profession. cheap wow gold Fargo's Take: Double up on your favorite spell by using this. Armor is a part of the equipment that Warriors rely on and taking another profession as a primary means a better ability to use skills but less protection.Because they cannot use skills as well, especially skills from other professions, Warriors do not rely on their skills as much as other professions. Arcane Thievery For the next 20 seconds, a random spell of your target is disabled, and Arcane Thievery is replaced by that spell. Of all the professions Warriors are also the most dependant on their gear. Fargo's Take: Imagine the look on the Necro's face. Warrior attributes are used to get better with melee weapons but you can also get a better melee weapon by finding a weapon with better damage or better modifiers. mp3 Warrior attack skills add damage to their weapon’s damage so every point more of damage from their weapon makes them that much better. And neglecting to craft their armor means that primary Warriors are giving up one of the main advantages of playing a primary Warrior. Arcane Mimicry For the next 20 seconds, this spell is replaced by a random spell from the target. Warriors also benefit greatly from high attributes and some of the better runes, such as those that raise health or lower damage, so upgrading their armor is just as important. wow gold Fargo's Take: Similar to Thievery, but spell is not disabled. Warriors are the dreadnaughts, the heavily plated and well-armor engines of destruction, on the battlefield. Backfire For the next 10 seconds, whenever target casts a spell, he or she takes damage. Their main strength and chief weakness is their lack of range. Blackout All of your target's skills, and your skills, are disabled for ten seconds. An enemy can relegate them to the sidelines by managing to keep away from that close range a Warrior is so deadly at. wow gold Channeling For the next several seconds, every time you cast a spell, you'll steal energy from each enemy within 25 feet. Fortunately, a Warrior has several ways of getting to and staying at melee range so they can be effective. Chaos Storm Creates a storm in target area that does damage each second. Speed buffs, skills that make a character move faster, let them cover the distance and close with enemies faster. Casters in the area will lose energy every time they cast a spell. Defensive buffs and high armor let them survive the trip. wow gold Clumsiness For the next several seconds, if target for tries to attack, the attack is interrupted and target takes damage. And snares, skills that slow or prevent enemy movement, let them keep close. Fargo's Take: Easy to use, worth casting constantly.

Warriors are the dreadnaughts

{ 3:24 AM, 11/10/2008 } { 2 comments } { Link }
The first thing to do when building a monk is deciding which attributes that you want to specialize in.Because they cannot use skills as well, especially skills from other professions, Warriors do not rely on their skills as much as other professions. Spreading out your attribute points too far will mean that none of your skills will be very effective. Of all the professions Warriors are also the most dependant on their gear. With all the excellent skills available to you, you need to pick what role you wish to play in a party, and focus on certain areas. Warrior attributes are used to get better with melee weapons but you can also get a better melee weapon by finding a weapon with better damage or better modifiers. A healing Monk can be a difficult role to fill, as you'll need to balance keeping yourself alive with keeping your teammates alive. Warrior attack skills add damage to their weapon’s damage so every point more of damage from their weapon makes them that much better. As you'll often be targeted by enemy attacks, you'll need to bring some skills to help protect yourself. And neglecting to craft their armor means that primary Warriors are giving up one of the main advantages of playing a primary Warrior. However, you'll still want to provide support for your team, and many of the powerful healing skills can only be cast on other allies, meaning you won't be able to use those skills on yourself. Warriors also benefit greatly from high attributes and some of the better runes, such as those that raise health or lower damage, so upgrading their armor is just as important. In general, it can be good to either take some protection spells as well, or choose a secondary profession that will give you some useful skills for self-defense, and try to maximize your healing output. Warriors are the dreadnaughts, the heavily plated and well-armor engines of destruction, on the battlefield. Also, pay attention to the energy cost and recharge times of the skills you choose for a healer. Their main strength and chief weakness is their lack of range. If you choose expensive healing spells, you won't be able to cast many spells before you run out of energy, and your allies may be killed while you're waiting for your energy to regenerate enough to cast your next spell. An enemy can relegate them to the sidelines by managing to keep away from that close range a Warrior is so deadly at. Playing a healer can take a while to get accustomed to as well. Fortunately, a Warrior has several ways of getting to and staying at melee range so they can be effective. Choosing who to heal, and when to cast your spells is a very important part of becoming a skilled healer. Speed buffs, skills that make a character move faster, let them cover the distance and close with enemies faster. Healing an ally for 100 health when they are only injured for 50 life can waste some of your energy, which you may need later. Defensive buffs and high armor let them survive the trip. However, waiting too long to cast your heals can lead to the person getting hit by some high-damage attacks that kill them before you are able to heal. And snares, skills that slow or prevent enemy movement, let them keep close. Also, if you bring along enchantments that trigger when someone takes damage, you'll want to wait until it's clear who the enemy team is targeting so as to get the most benefit from that enchantment. Playing a Warrior might seem simple at first, their reliance on gear means that, while other characters need to hunt down skills and learn to use them, Warriors can be well used with simple plans and simple skills just be virtue of having a decent weapon and decent armor. mp3 players Protection Monks generally have different problems to overcome than healing Monks do. But just being able to swing a sword or an axe doesn’t make for a great Warrior or even begin to cover the possibilities offered by this, Solo Farming Warning the most durable of all professions. As many of the useful protection spells either have high energy costs, recharge timers, or require energy to maintain, you generally won't be casting your spells nearly as often. Learning to play a Warrior is easy. However, a protection Monk needs to pay close attention to the battle to see where their spells will provide the greatest benefit. Mastering one is not. world of warcraft gold Pay close attention to both which allies are taking the most damage, as well as if they have debilitating conditions. But those that rely on the hardness of their steel and are drawn to learn the harsh lessons of the battlefield do not turn tail at first sign of difficulties. If a spellcaster is dazed, preventing them from casting any spells, removing their condition is extremely beneficial. If you wish to play a Warrior, if you have the strength of character and nerves to withstand the fires of combat, then take up arms and read on to discover more. Likewise, your attackers will not deal much damage if they are blinded, and removing that condition will help the team immensely. Armor At creation a Warrior has armor rated at 15AL +10AL versus physical damage. wow It's also important for a protection Monk to pay attention to what types of damage their allies are taking before using their skills. As they advance they’ll eventually have armor around a rating of 80AL +20AL versus physical damage. An enchantment to make 75% of attacks miss your ally won't help them much if they're being hit by a firestorm or losing life to health degeneration. Warriors also have helmets that raise one of any of their attributes available. Likewise, if you bring spells that remove multiple conditions or hexes, it's much better to use them on allies that are affected by more than one condition or hex. Warrior armor is much better at protecting the Warrior than most other armors. wow gold Smiting Monks tend to be more similar to other character classes in setup, as you'll be focusing on damaging your enemies. It’s armor level is higher than every other profession’s except for Rangers who have equivalent armor. Many of the smiting skills combine well to provide extra damage given the right circumstances. But Warrior armor is better for the melee situations a Warrior is looking to find because it offers protection against physical damage rather than the elemental damage a Ranger offers. For example, you can use Bane Signet to knock down a warrior attacking you, followed by Holy Strike to gain an additional 20 damage. Physical damage is the type of damage done by weapons and weapons are what tend to get used in close combat. wow gold kaufen As with the other monk spells, many of the smiting skills can be cast on allies, so often you may want to cast some of your spells on other allies in order to gain the most benefit. Their high average armor level also offers them decent protection against all other sources of damage, too. If one of the other characters on your team has several people attacking them, it can be very beneficial to use some of the smiting enchantments on them rather than yourself. Unfortunately, in return for that level of protection Warrior armor lacks the bonus energy and regeneration that all other professions have. If you decide to bring damage-dealing skills from your secondary class, you can use several of the smiting skills to help deal more damage with those skills as well. A primary Warrior, then, has the lowest energy pool of anyone because they remain at the base 20 energy and 2 arrows of regeneration. wow power leveling Combinations Monk/Elementalist Oftentimes as a Monk, you'll have several enemies attacking you.

Monks have some direct-damage capabilities in the Smiting Prayers attribute

{ 3:22 AM, 11/10/2008 } { 0 comments } { Link }
The Monk fulfills a different role in a party than the other professions, generally being based around healing and enhancing your party abilities in combat, as well as removing detrimental conditions and hexes.Because they cannot use skills as well, especially skills from other professions, Warriors do not rely on their skills as much as other professions. Monks have some direct-damage capabilities in the Smiting Prayers attribute, but the majority of monk skills are focused on keeping your team alive and healthy so that they can continue fighting. Of all the professions Warriors are also the most dependant on their gear. While other classes have some defensive capabilities, it usually falls to a Monk to keep everyone alive and well. Warrior attributes are used to get better with melee weapons but you can also get a better melee weapon by finding a weapon with better damage or better modifiers. Playing a Monk can seem boring for people who would prefer to jump in the fray and start disemboweling or nuking their opponents, but often the gameplay is more complex and fast-paced for Monk players. Warrior attack skills add damage to their weapon’s damage so every point more of damage from their weapon makes them that much better. Healing your party requires close attention to everybody's life in order to determine where your heals will be put to best effect, as well as attention to what's going on in the battle to keep yourself alive. And neglecting to craft their armor means that primary Warriors are giving up one of the main advantages of playing a primary Warrior. Often, monks will be the first targets to be attacked, due to their low armor level and their ability to aid their teammates. Warriors also benefit greatly from high attributes and some of the better runes, such as those that raise health or lower damage, so upgrading their armor is just as important. One thing that most Monk players have to deal with is conserving energy. Warriors are the dreadnaughts, the heavily plated and well-armor engines of destruction, on the battlefield. While many of the Monk spells have great benefits, oftentimes, these spells come with a high energy cost. Their main strength and chief weakness is their lack of range. If you are trying to keep your team alive, you have to be able to continue casting, and cast more spells than most other caster professions. An enemy can relegate them to the sidelines by managing to keep away from that close range a Warrior is so deadly at. Thus, managing your energy wisely is a skill that is highly beneficial to monk players. Fortunately, a Warrior has several ways of getting to and staying at melee range so they can be effective. Monks are the only class that has the ability to repeatedly return dead party members to life, and they have many skills which they can use to do so. Speed buffs, skills that make a character move faster, let them cover the distance and close with enemies faster. This makes at least one monk a great asset to any team, so that the party has a chance to recover from difficult situations where several characters may be killed. Defensive buffs and high armor let them survive the trip. Armor Monks start with armor that provides 5 AL, and eventually can use armor sets that provide around 60 AL. And snares, skills that slow or prevent enemy movement, let them keep close. Some armors can offer other bonuses such as higher defense or extra energy, but these are balanced out with drawbacks of weaknesses to certain types of damage. Playing a Warrior might seem simple at first, their reliance on gear means that, while other characters need to hunt down skills and learn to use them, Warriors can be well used with simple plans and simple skills just be virtue of having a decent weapon and decent armor. mp3 players Like all casters, Monks cannot take hits nearly as well as Warriors or Rangers, so if possible, you should try to avoid getting hit. But just being able to swing a sword or an axe doesn’t make for a great Warrior or even begin to cover the possibilities offered by this, the most durable of all professions. In addition to armor level, the Monk scalp designs can add a bonus to one of your attributes. Learning to play a Warrior is easy. New armor can be acquired frequently throughout the game to provide extra defense. Mastering one is not. world of warcraft gold As your survivability as a Monk affects the survivability of the entire party, it is recommended to try to upgrade your armor as often as possible. But those that rely on the hardness of their steel and are drawn to learn the harsh lessons of the battlefield do not turn tail at first sign of difficulties. Attributes Currently, Monks have 4 attributes: Divine Favor(primary attribute), Healing Prayers, Protection Prayers, and Smiting Prayers. If you wish to play a Warrior, if you have the strength of character and nerves to withstand the fires of combat, then take up arms and read on to discover more. Of these attributes, Divine Favor, Healing Prayers, and Protection Prayers are primarily defensive attributes based on increasing the survivability of yourself and party members, while Smiting Prayers can be used to deal damage yourself, or increase the damage dealt by teammates. Armor At creation a Warrior has armor rated at 15AL +10AL versus physical damage. wow Divine Favor Divine Favor is the primary attribute for Monks, meaning that only characters who have Monk as their primary class can place points into the attribute. As they advance they’ll eventually have armor around a rating of 80AL +20AL versus physical damage. Along with having many skills tied to this attribute, Divine Favor adds a passive healing bonus when you cast a Monk spell on an ally. Warriors also have helmets that raise one of any of their attributes available. Currently, each point in Divine Favor will heal your allies for 3. Warrior armor is much better at protecting the Warrior than most other armors. wow gold 2 life. It’s armor level is higher than every other profession’s except for Rangers who have equivalent armor. This amount is rounded to the nearest whole number, so with 1 point in the attribute, your spells will gain 3 healing from divine favor. But Warrior armor is better for the melee situations a Warrior is looking to find because it offers protection against physical damage rather than the elemental damage a Ranger offers. With 12 points in Divine Favor, each Monk spell that you cast on an ally will heal them for 38 health. Physical damage is the type of damage done by weapons and weapons are what tend to get used in close combat. wow gold This can be greatly beneficial for any monk using spells to heal or buff an ally. Their high average armor level also offers them decent protection against all other sources of damage, too. The skills that are linked to the Divine Favor attribute are generally passive skills that provide a bonus to your healing capabilities. Unfortunately, in return for that level of protection Warrior armor lacks the bonus energy and regeneration that all other professions have. They have myriad benefits, such as increasing your energy regeneration, increasing the amount that your healing spells do, and make your enchantments last longer. A primary Warrior, then, has the lowest energy pool of anyone because they remain at the base 20 energy and 2 arrows of regeneration. wow gold kaufen Other Divine Favor skills can be used to heal yourself or your teammates, or even bring someone back from the brink of death. They can use foci and staves to increase their energy but it’s really the regeneration that hampers them because once spent their energy returns more slowly than anyone else.

Warriors do not rely on their skills as much as other professions

{ 3:19 AM, 11/10/2008 } { 0 comments } { Link }
The Ranger is one of the most diverse classes to play in Guild Wars.Because they cannot use skills as well, especially skills from other professions, Warriors do not rely on their skills as much as other professions. No other profession says ""Jack of All Trades"" like the ranger. Of all the professions Warriors are also the most dependant on their gear. With a few attribute and skill changes the ranger can move from a ranged damage dealer, to a pet master, morph into a disruption dealer, or set nasty little traps around the field of battle. Warrior attributes are used to get better with melee weapons but you can also get a better melee weapon by finding a weapon with better damage or better modifiers. While the ranger is not designed to be a tank, they can certainly hold up in a fight. Warrior attack skills add damage to their weapon’s damage so every point more of damage from their weapon makes them that much better. In fact, only the warrior has a comparable armor class. And neglecting to craft their armor means that primary Warriors are giving up one of the main advantages of playing a primary Warrior. While this can be a plus, it also means that a ranger is more dependent on his weapons and armor than any other profession except the warrior. Warriors also benefit greatly from high attributes and some of the better runes, such as those that raise health or lower damage, so upgrading their armor is just as important. The Ranger has a myriad of skills at his disposal which allow him to combine preparation skills, such as adding fire or poison to his arrows, with other attack skills such as dual shot. Warriors are the dreadnaughts, the heavily plated and well-armor engines of destruction, on the battlefield. These combinations allow the ranger to throw some serious damage at his enemies from a range. Their main strength and chief weakness is their lack of range. While the ranger excels at his attacks from range, he has several skills that allow him to survive should the battle come into melee range by raising evasion, increasing speed, or blinding the attacker. An enemy can relegate them to the sidelines by managing to keep away from that close range a Warrior is so deadly at. He's also fully capable of disrupting and hindering the enemy with skills that interrupt or silence casters, and weaken, slow, or blind attackers. Fortunately, a Warrior has several ways of getting to and staying at melee range so they can be effective. In addition, the ranger is also the only profession that allows for taming and raising animal companions (pets) to assist in combat. Speed buffs, skills that make a character move faster, let them cover the distance and close with enemies faster. Add in a few skills for laying AoE traps across the map for your enemy and you have a very well rounded profession that can help his team to victory in any number of ways. Defensive buffs and high armor let them survive the trip. While playing a ranger may seem as simple as standing away from the fray and launching arrow after arrow into the enemy, a savvy player will quickly realize that it is more complex than that, requiring not only sound strategy, but good energy management, skill management, and attribute allocation as well. And snares, skills that slow or prevent enemy movement, let them keep close. The Ranger is as dependent on his weapons and armor as he is on his skills, so a good ranger will not only spend time questing for skills but better equipment as well. Playing a Warrior might seem simple at first, their reliance on gear means that, while other characters need to hunt down skills and learn to use them, Warriors can be well used with simple plans and simple skills just be virtue of having a decent weapon and decent armor. buy wow gold Armor At creation a ranger has armor rated at 15AL + 10AL versus elemental damage. But just being able to swing a sword or an axe doesn’t make for a great Warrior or even begin to cover the possibilities offered by this, the most durable of all professions. As they advance they will eventually acquire armor rated at around 70AL + 30AL versus elemental attacks. Learning to play a Warrior is easy. Of course there is some variation on the stats. Mastering one is not. mp3 players The Ranger has the strongest armor in the game except for the warrior, who is equivalent. But those that rely on the hardness of their steel and are drawn to learn the harsh lessons of the battlefield do not turn tail at first sign of difficulties. The Ranger’s armor is optimized to protect the wearer from ranged elemental attacks, where the warrior’s armor is optimized to protect against physical damage. If you wish to play a Warrior, if you have the strength of character and nerves to withstand the fires of combat, then take up arms and read on to discover more. Keep this in mind when attacking and let the warriors take the brunt of the melee attacks if possible. Armor At creation a Warrior has armor rated at 15AL +10AL versus physical damage. world of warcraft gold In addition to physical and elemental damage protection, the ranger’s armor also offers a few other bonuses. As they advance they’ll eventually have armor around a rating of 80AL +20AL versus physical damage. Much of the armor has stats that increase energy or masks that grant bonuses such as a +1 to an attribute. Warriors also have helmets that raise one of any of their attributes available. New armor is available to the ranger at levels 5, 10, 13, 15, 17, 19, and 20. Warrior armor is much better at protecting the Warrior than most other armors. wow gold Since armor is important to the ranger, it is highly suggested that armor be upgraded at every level except 19 where it is better served to save up your money and supplies to get your level 20 armor as quickly as possible. It’s armor level is higher than every other profession’s except for Rangers who have equivalent armor. Attributes As of this writing, Rangers have four attributes, Expertise (their primary), Marksmanship, Wilderness Survival, and Beast Mastery. But Warrior armor is better for the melee situations a Warrior is looking to find because it offers protection against physical damage rather than the elemental damage a Ranger offers. A fifth attribute, stealth, was planned at one point, but it seems to have either been shelved or dropped all together. Physical damage is the type of damage done by weapons and weapons are what tend to get used in close combat. wow gold As for the attributes; most bow skills are tied to Expertise or Marksmanship, enhancements and traps are tied into Wilderness Survival, and all skills related to pets are linked from Beast Mastery. Their high average armor level also offers them decent protection against all other sources of damage, too. Expertise: Expertise is the Ranger's primary attribute. Unfortunately, in return for that level of protection Warrior armor lacks the bonus energy and regeneration that all other professions have. Every rank in Expertise reduces energy costs on any attack skills, preparations, or traps by 4%. A primary Warrior, then, has the lowest energy pool of anyone because they remain at the base 20 energy and 2 arrows of regeneration. wow gold kaufen At skill rank 12, energy costs are reduced by 48%. They can use foci and staves to increase their energy but it’s really the regeneration that hampers them because once spent their energy returns more slowly than anyone else.

Those are what I've been using lately

{ 3:15 AM, 11/10/2008 } { 0 comments } { Link }
People are really going to send me hate mail for this. While there is more than enough PvE to keep PvE enthusiasts happy, there are a lot of people who are going to just want to get to the PvP. Once you've leveled up one character and gone through all the missions, these PvPers will not be inclined to play through these missions again with other characters. Instead many people will opt for macroing. This is one of the more disappointing parts of Guild Wars, as you are unable to gain experience from PvP. Many other games have been ruined by macros. Some are responsible for artificially inflating the player economy. Others have made quests or maps impossible for others to participate in because they are killing all of the monsters. Still others have distorted PvP balance due to people macroing continuously, gaining more experience, while people who play the game legitimately are left in the dust. With Guild War's instanced missions and relatively low level cap there will not be any level disparities in PvP or interference with people trying to play the game normally. Macros that “farm” items and gold will unfortunately be a factor for ArenaNet to face in maintaining balance within Guild Wars. And because the game encourages people to learn to set up a macro in order to skip the PvE missions and get to the PvP, more and more people will be prepared to write complex macros capable of farming. These people will need to furnish their macroed characters with new armor and weapons since they do not complete the PvE portions of the game as intended. Do not kid yourself for even a second if you think the top guilds won't be running macros day and night. When you're competing against other skilled guilds you're going to need a diverse roster with many different character professions available. You'll need every member of your guild to have a monk character, for instance, just in case one of your dedicated monks is unable to make it one night. Some weeks you'll want to explore strategies with more Elementalists than your usual roster permits. But who wants to go through the trouble of leveling up a new character when you can just macro one in your sleep. Guilds macro-farming loot and gold will be able to woo and equip new recruits faster than guilds that do not. This is a real problem in an otherwise polished and cohesive game. On the one hand PvP is a big draw, but on the other hand you're forced to play PvE missions for loot and experience. I wish people solely interested in PvP would be able to level and equip their characters from this alone, but ArenaNet is understandably proud of their innovative and elaborate missions. Unfortunately they do not seem to acknowledge that it is the PvP that attracted many of us to a game called “Guild Wars” instead of the myriad PvE centric games available. Yes, that does leave me with only Etherial Light for a self heal at times. buy wow gold That's because I actually do a little something known as "kiting". Actually, it's more like I do a little something known as "stand just out of aggro range while the AI soaks up the punishment" but that doesn't sound as nice. LoD works as an emergency heal, too, if I'm catching some damage but the best form of damage mitigation is not getting hit in the first place. mp3 players Mo/E HB/HP Healer OwYT04HC1ZjcX/efEZCywmEXBA Healing Prayers 12+2 Protection Prayers 8+1 Divine Favor 10+1 Dwayna's Kiss Shield of Absorption / Protective Spirit Deny Hexes Heal Party Resurrection / Signet of Capture Glyph of Lesser Energy Divine Spirit Healer's Boon {E} This one's a bit of a work in progress. I mostly wanted to try out the Divine Spirit+Deny combo. I mean, I get that it's great for pumping out hex removal but Divine Spirit just seems like a bit of a waste with all its downtime. world of warcraft gold It's an energy hog, especially when running Prot Spirit. But between that other and GLE, one of them is always up to help out. The idea here is big, fat massive heals pumped up by Boon. wow gold Dwayna's can hit 200+ easily and an amped up Party wide heal is a beautiful thing. It's a bit more fiddly than the LoD build, though. You power so much raw healing out that overheals are a rela issue and if you're not careful you wind up blasting 50 damage into oblivion only to get stuck in recharge hell while someone gets chopped down. wow gold It's a big change from the LoD build where you can twich out anything until your energy runs out. Needs a much better sense of timing, an awareness of what's killing you and when. And there's very little in the way of self-healing here, too. wow gold kaufen You really have to rely on your other Monk while you concentrate on the actual nick of time saves. I, of course, love it. Those are what I've been using lately.

more than enough PvE to keep PvE enthusiasts happy

{ 3:10 AM, 11/10/2008 } { 0 comments } { Link }
There is a temporary penalty that does not impede your leveling or progress. You receive a 15% penalty to your Health and Energy every time you die (to a maximum of 60%) which you will quickly work off as you gain experience. It is really not even a remotely annoying until you get to past 30%, and if you're up to 30% you're probably in over your head anyhow. You don't even drop any items! Your sword and armor doesn't take damage or get worn out. You don't have to run to your corpse. You don't have to try and find your corpse. And everyone has access to the Resurrect Signet, so it's entirely probable that someone in your group has equipped it as a skill before entering and there will be no problems or delays in finding someone to resurrect you. You could literally spend as little as about 30 seconds being inconvenienced by death. On average you will spend no more than a minute or two out of the action. If really annoying impediments on your ability to effectively play the game as a result of dieing is a must for you, Guild Wars is probably not the game for you. If you want to play a game for fun and not to get punished, Guild Wars is a welcomed relief from your kinky task masters at whatever MMORPG you're playing now. Treadmills: For when you can't make a fun game. Now is a good time for me to talk about Leveling Treadmills , or rather the complete lack thereof in Guild Wars. The term, popularized by victims of Everquest and its clones, is used to describe a style of game-play in which you level perpetually. While many games will have a level cap, this is usually extended with expansions or is in some cases irrelevant as you continue to gain experience to assign towards increasing effectiveness. This leveling treadmill is a vicious cycle because casual players are often left feeling inadequate next to power-gamers 100 levels their senior. So they have to kill spiders for four hours, before they can kill rats for four hours, before they can kill goblins for four hours, so they can eventually kill Dread Vampires of Doom for four hours. This is the leading cause to most of the social and emotional disorders associated with MMORPGs. Suddenly you're being pressured to play continuously and endlessly to keep up with your friends, who are also playing compulsively to keep up with you. There is none of that in Guild Wars. The level cap is 20. While you can continue to gain new skills, you cannot get any new attribute points once you're capped. This is an important balancing factor here. cheap wow gold You can only bring eight skills into any mission, so it doesn't matter how many skills you have total, and the determining factor in the effectiveness of those skills is your attribute points. Someone who is level 20 and only played for a week will have exactly the same effectiveness as someone who is level 20 and played for months. Remember its Player vs. mp3 players Player not Character vs. Character. There is absolutely nothing compelling you to play continuously or endlessly. world of warcraft gold Just play to have fun and enjoy the missions or the PvP. The Leveling Treadmill is a bad gimmick to keep people playing a poorly designed game. Guild Wars offers innovation to keep you entertained and playing instead of some artificial ploy. wow gold The contrast is startling and for many of the E3 For Everyone participants. They were ruined and unable to return to their old MMORPGs because they realized how fundamentally flawed the treadmill is. People are really going to send me hate mail for this. wow gold While there is more than enough PvE to keep PvE enthusiasts happy, there are a lot of people who are going to just want to get to the PvP. Once you've leveled up one character and gone through all the missions, these PvPers will not be inclined to play through these missions again with other characters. Instead many people will opt for macroing. wow gold kaufen This is one of the more disappointing parts of Guild Wars, as you are unable to gain experience from PvP. Many other games have been ruined by macros. Some are responsible for artificially inflating the player economy.

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Warrior armor is much better at protecting the Warrior than most other armors
Warriors are the dreadnaughts
Monks have some direct-damage capabilities in the Smiting Prayers attribute
Warriors do not rely on their skills as much as other professions
Those are what I've been using lately

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